加州卡爾弗城2023年4月14日 /美通社/ -- 蝸牛游戲公司(納斯達(dá)克代碼:SNAL)("蝸牛游戲"或"公司"),一家全球領(lǐng)先的獨(dú)立互動(dòng)數(shù)字娛樂開發(fā)商和出版商,今日宣布Noble Capital Market發(fā)布由公司贊助的首個(gè)股票研究分析報(bào)告。Noble Capital Markets的高級(jí)研究分析師Michael Kupinski所撰寫的完整報(bào)告,及蝸牛游戲相關(guān)的新聞和市場(chǎng)數(shù)據(jù)可在Channelchek上查看。
關(guān)于蝸牛游戲
蝸牛游戲是全球領(lǐng)先獨(dú)立開發(fā)商和出版商,為世界各地的消費(fèi)者提供互動(dòng)數(shù)字娛樂,并擁有為各種平臺(tái)(包括游戲機(jī)、電腦和移動(dòng)設(shè)備)設(shè)計(jì)的高質(zhì)游戲。
關(guān)于Noble Capital Market
Noble Capital Market成立于1984年,是一家全面服務(wù)的SEC/FINRA注冊(cè)的券商,專注于為小型/微型企業(yè)提供投資銀行、財(cái)富管理、交易和執(zhí)行以及股票研究活動(dòng)。在過去的37年里,Noble為這些公司籌集了數(shù)十億美元資金,并發(fā)布了超過45,000份股票研究報(bào)告。公司網(wǎng)址:www.noblecapitalmarkets.com。 電子郵件:contact@noblecapitalmarkets.com。
關(guān)于Channelchek
Channelchek(.com)是一個(gè)全面的面向投資者的門戶網(wǎng)站 - 匯集了超過6,000家新興成長型公司 - 提供先進(jìn)的市場(chǎng)數(shù)據(jù)、獨(dú)立研究、平衡新聞、視頻網(wǎng)絡(luò)廣播、獨(dú)家首席執(zhí)行官訪談以及虛擬路演的訪問。該網(wǎng)站對(duì)所有層次的公眾免費(fèi)開放。Channelchek上的研究報(bào)告自1984年以來由券商N(yùn)oble Capital Market提供。網(wǎng)址www.channelchek.com。 電子郵件:contact@channelchek.com
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This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store and the Amazon Appstore; assumptions underlying any of the foregoing.
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